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Ffrk black magic icon
Ffrk black magic icon









ffrk black magic icon

Weak (20% Increase): Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Bio The Realm that Bonds of Historia is aligned with will always be the same Realm of the Cardia dungeon. The heal is capped at 9999 max as normal.īonds of Historia: A Realm-specific Chain with a cast time of 2.5 seconds, granting a +30% Field and a Max Combo of 150. Rejuvenation Grimoire: Heals the entire party for 100% of their Max HP, with a cast time of 0.01s. Mog offers you one of two choices, each with 3 uses available: Roaming Warriors are also not available for this battle. Buffs that would normally stack with Sentinel's Grimoire will work fine with Warder's Tome. This is the same type of DEF+RES Buff that Sentinel's Grimoire uses, so other abilities that use this particular buff type will be continually overwritten by Warder's Tome. This is an indicator that Warder's Tome is active throughout this battle: every frame, all currently alive party members will gain a +200% DEF+RES Buff that has a duration of 999.999s (but since it's continually reapplied, the duration is effectively infinite). Mog will use (NAT: Null Action) as an instant action. All Grade Rewards may be collected only once.įinally, when battle begins, Dr. If the Cardia boss is defeated instead, you will automatically receive all Damage-based Grade Rewards, and gain extra Grade Rewards based on the amount of time it took to kill the Cardia boss. If you win, you will be granted extra Grade Rewards based on the amount of damage you did before dying. The exact effects will be listed in the boss's details.Ĭardia battles are won if you either defeat the boss, or if the boss is at 90.0% HP or less when you are defeated. The boss's inflicted damage, received damage and ATB/Cast times may be affected depending on the current Rage Level and Phase. Rage is capped at 3 maximum, and can be reduced by 1 level by hitting the boss with an ability that deals 10k damage or more on at least one of its hits. Rage will increase after certain HP% thresholds or after certain turns in the attack pattern. Phase shifts can occur between doublecasts/chases, so this will tend to impact Arcane Overstrikes and hard-hitting multihit abilities more than multicasts.ĭreambreaker bosses also typically have 3 levels of Rage, similar to Odin and 6* Magicite bosses. Any extra damage from the ability that does so is wasted. However, one of the most important differences with Dreambreaker bosses is that any damage that would take them below the Phase HP threshold is capped: for example, they cannot be brought under 70% HP exactly until they finish their shift to Phase 2. Phase 2 begins once the boss is brought to 70.0% HP, and Phase 3 begins at 40.0% HP. On top of the Damage Reduction multipliers listed above, damage from off-realm party members suffers a further reduced multiplier, which is usually 50%, cutting their damage in half.ĭreambreaker bosses typically have 3 phases. Instead, they typically have a 20% Weakness to all elements and 70% Break Resistance. Note that unlike Dreams and Torment dungeons, Dreambreaker bosses do not have varying element or break resistances based on Realm Synergy. The table expresses this in two different ways: first value as the divisor: 1/x second value as the resulting percentage: 1*x%. Rarely, an ability may be explicitly marked as being unaffected by these multipliers.įor Dmg Taken, all damage taken by the boss is divided by the factor.

ffrk black magic icon

The following table shows what changes with the number of 'Realm Synergy' party members you have: Realm Membersįor Dmg Inflict, almost all damage dealt by the boss is multiplied by the listed factor. In Dreambreaker dungeons, this manifests as a multiplier to all damage inflicted and taken by the Dreambreaker boss. The less party members you have with a realm that matches the dungeon, the more dangerous the boss will be. All Cardia Dungeons have Realm Synergy with a specific realm.











Ffrk black magic icon